// analytics for indie games on steam

Know why players leave, and what to fix next.

Tracking, dashboards and monthly insight for small studios without a data team. Plain answers, not a wall of charts.

example_game sample data

The first boss is the most common last thing players do before quitting, 23 pts lost before the boss.

Sample data for a made-up game. Scores are out of 100.

// how_it_works

From no data to clear answers in three steps.

  1. 01

    Plan the tracking

    I write the events your game should send, and exactly where your developers add them.

  2. 02

    Check the data

    Once it's live, I test that every event arrives and is correct.

  3. 03

    Get the answers

    A simple dashboard with four scores, and what's behind each one.

// packages

Pick what fits where your game is now.

Tracking plan

from £300

For games before launch or early in Early Access, with no tracking yet.

  • An event plan written for your game
  • A step-by-step guide for your engine
  • Testing that the data arrives correctly

Launch report

from £250

Around your 1.0 launch or a big update.

  • What happened
  • What drove it
  • What to change next

Sell DLC or in-game items? Engagement and purchase metrics can be added to a monthly check-in.

// about

Hi, I'm Jack

I'm a product analyst in the games industry and a lifelong player. I help small studios get the kind of insight big studios have whole teams for, explained simply.

works_with:
unity · godot · unreal
focus:
steam pc games, 1–20 person teams
data:
kept minimal, deleted when we stop
based:
uk · replies within 24h
// free_health_check

Want to see your game's scores?

Free health check from your public Steam data. No setup needed.

I'll look at your public reviews and store data and send back what stands out. What the form collects and why is in the privacy notice.

Your game's Steam store page.